Move Options to read the book
Open Options to read the book
Options to read the book
Thank you for reading the book! I have two options for you: a digital edition and a pdf download. If you have any trouble accessing either, please let me know. :)
Bookmark this url for the Digital version
Download the PDF version
Options to read the book
75 words
Move Introduction
Open Introduction
Business Thinking for Designers
Business Thinking for Designers is the guide to increasing your impact and value at work by learning how design connects to the bottom line. Discover the essential vocabulary and strategies to effectively communicate with your business partners, plus tools, tips, and frameworks that you can put right to work.
This book will equip you with the knowledge and know-how to transform your career and company by bringing a business mind to design. Written by Ryan Rumsey, founder of Chief Design Officer School School, a training company, and veteran of Apple, Electronic Arts, Nestlé, and USAA.
As of October 2025, Business Thinking for Designers has been read by over 60k designers around the world.
Copyright © Second Wave Dive, 2020
Introduction
123 words
Move About the author
Open About the author
About the author
Ryan Rumsey is the CEO of Second Wave Dive, a creative studio meets HoldCo where he builds profitable, bootstrapped businesses… then find aspiring entrepreneurs to run them. Ryan is also the founder of Chief Design Officer School.
Ryan is the trusted partner to many of the worlds leading designers and teams. Whether as the executive coach to Directors, VPs, and CDOs, or working with companies like Google, Zillow, Uber, and ANZ, his programming and insights have helped over 3000 designers around the work accelerate their careers and impact.
Ryan has a hybrid background in interaction design, front-end development, and product management. Previously he led digital product innovation and transformation at Apple, Electronic Arts, USAA, and Nestlé. His life experiences include working on a farm and acting in a Staind music video. Ryan is a dad, partner, and massive fan of the Liverpool Football Club.
About the author
146 words
Move Acknowledgements
Open Acknowledgements
Acknowledgements
Thank you to everyone who contributed to the written version of Business Thinking for Designers
Editors: Aarron Walter, Bart King, Rob Goodman, Jessica Dawson
Illustration: Ranganath Krishnamani
Creative Direction: Aaron Stump
These people were instrumental in the writing of this book: Sally Rumsey, Nguvet Vuong, Sarah Mills, Susan Price, Chris Wilkinson, Keith Aric Hall, Lucas Coelho, Greg Storey
Acknowledgements
59 words
Move Chapter 1: Why you need to know business
Open Chapter 1: Why you need to know business
Chapter 1
Why you need to know business
Understand the business impact of design
Within a week of starting what I thought was a dream job, I was overwhelmed. At three months, I was really struggling. After six months, I doubted my abilities to fill the role.
What had worked as a design leader at Apple was not working at Electronic Arts (EA).
In the spring of 2011, I accepted an opportunity to shape a new organization called Worldwide Customer Experience (WWCE) at EA. After years of paltry customer-satisfaction ratings, EA tasked WWCE with supporting a transition to a “player-first” organization. In my role as senior manager of customer programs, I was responsible for leading a team of UX designers, program managers, and front-end de
Chapter 1: Why you need to know business
3,208 words
Move Chapter 2: Explore business concepts
Open Chapter 2: Explore business concepts
Chapter 2
Explore business concepts
Essential vocabulary, models, and strategies
About six months after joining Apple, I moved from a team focused on internal training to one responsible for customer-support programs. When I joined the new team, I struggled to convince my peers in Program Management that dedicated time for research was an important part of the design process.
As I reflect on that experience, I realize I simply lacked the language to get others on board with my ideas. I was speaking design, but my colleagues were speaking business. I didn’t take the time to get to know their unique needs and objectives before I made suggestions on how I could improve things. To help you avoid my mistakes, here are some essential conce
Chapter 2: Explore business concepts
2,584 words
Move Chapter 3: Develop your business perspective
Open Chapter 3: Develop your business perspective
Chapter 3
Develop your business perspective
Your business partners and you
Now that we’ve reviewed basic business fundamentals, this chapter will cover practical steps to get to know your business and business partners.
It’s fundamental to your design work to understand the models and strategies specific to your business and the people who use them. With your creative problem-solving processes you can:
- Visualize your business
- Anticipate the needs of your partners
- Analyze the effects of culture on decision-making
- Reflect on how you are or aren’t having an impactVisualize your business model and strategy
Visualize your business model and strategy
To ge
Chapter 3: Develop your business perspective
2,981 words
Move Chapter 4: Create conditions for design maturity
Open Chapter 4: Create conditions for design maturity
Chapter 4
Create conditions for design maturity
Gain perspective of how design connects to business
InVision’s groundbreaking report, The New Design Frontier, explores the behaviors, practices, and outcomes of high-performing teams in ways that support the ideas in this book. The report identifies five organic levels of design maturity at which design has increasing levels of influence on a company’s bottom line.
One of the biggest jumps design teams strive to make in their maturity is moving beyond design as a service for basic aesthetics and creative problem-solving techniques (Levels 1, 2, and 3) to a model in which design collaborates in strategic decision-making (Levels 4 and 5). I’ve seen many design teams stuck at Levels 2 and 3
Chapter 4: Create conditions for design maturity
4,111 words
Move Chapter 5: Communicate the options
Open Chapter 5: Communicate the options
Chapter 5
Communicate the options
How effective communication helps business partners understand design
As mentioned in Chapters 3 and 4, increasing organizational trust is a matter of getting to know your business, your business partners, and aligning your work to viability. In reality though, those steps alone are not enough, because your partners are suffering from decision fatigue.
Decision fatigue is when the quality of decision-making deteriorates simply because there are too many decisions to be made. But designers can help the situation through effective communication.
The ability to communicate clearly is the single most important skill you can deve
Chapter 5: Communicate the options
3,618 words
Move Chapter 6: Put it all together
Open Chapter 6: Put it all together
Chapter 6
Put it all together
How effective communication helps business partners understand design
Regardless of the design role you’re in now or what your next role might be, the lessons in this book are intended to be universal. While you’ll be faced with different business challenges at every company you work for, the basics remain the same.
So let’s talk about how you can apply them in your current role and organization. Whether using SWOT or SCR, Strategy Maps, or the Negotiation Canvas, these methods and practices are all rooted in the same basic outcome: increasing the business impact of design.
This chapter will share effective ways that you can begin incorporating these lessons inside your organization:
<ul style="color:
Chapter 6: Put it all together
2,633 words
Move Bonus Articles
Open Bonus Articles
Appendix I
Bonus Articles
Additional resources to become a business savvy and street smart designer
Now that you've become good at business, here's a bunch more writing I've done over the years to continue raising your influence, and position design to win.
Get good at leading design orgs…
Get good at strategy…
Bonus Articles
326 words
Move Bite-Sized Videos
Bite-Sized Videos
108 words
Move Book Reviews
Open Book Reviews
Appendix III
Book Reviews
A handful of the reviews and messages I've received over the years
Today (April 10, 2025) is a special day. Business Thinking for Designers turns 5.
It was released 3 weeks into the global pandemic, without much fanfare or celebration.
My wife and I were knee deep in trying to figure things out how our family would survive, how we'd be able to give our kids a sense of fun and curiosity when everything around them was scary, and how we'd maintain any capacity for our own energy so that we could be present for our kids.
I was six months into my entrepreneurial adventure. I had no idea what I was doing, was worried constantly how I'd be able to make enough money to pay for the basics, and saw all the momentum I had been building quickly fade away.
Meanwhile, this little book was re
Book Reviews
1,841 words