Business Thinking for Designers The guide to increasing your impact and value at work by learning how design connects to the bottom line. Ryan Rumsey

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    Business Thinking for Designers

    Business Thinking for Designers is the guide to increasing your impact and value at work by learning how design connects to the bottom line. Discover the essential vocabulary and strategies to effectively communicate with your business partners, plus tools, tips, and frameworks that you can put right to work. This book will equip you with the knowledge and know-how to transform your career and company by bringing a business mind to design. Written by Ryan Rumsey, founder of Chief Design Officer School School, a training company, and veteran of Apple, Electronic Arts, Nestlé, and USAA.

    Copyright © InVision, 2020

    Intro 103 words
  • Move About the author
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    About the author

    Ryan Rumsey is the CEO and founder of Second Wave Dive, where he develops boutique leadership programs for professionals in the digital product and services industries. Second Wave Dive has worked with product, design, and executive leaders from companies like Google, IBM, Lyft, Workday, ConsenSys, Autodesk, and ANZ. Ryan has a hybrid background in interaction design, front-end development, and product management. Previously he led digital product innovation and transformation at Apple, Electronic Arts, USAA, and Nestlé. His life experiences include working on a farm and acting in a Staind music video. Ryan is a dad, partner, and massive fan of the Liverpool Football Club.

    About the author 107 words
  • Move Acknowledgements
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    Acknowledgements

    Thank you to everyone who contributed to Business Thinking for Designers

    Editors: Aarron Walter, Bart King, Rob Goodman, Jessica Dawson Video production: Daniel Cowen, Eli Woolery Illustration: Ranganath Krishnamani Creative Direction: Aaron Stump

    These people were instrumental in the production of this book: Sally Rumsey, Nguvet Vuong, Sarah Mills, Susan Price, Chris Wilkinson, Keith Aric Hall, Lucas Coelho, Greg Storey

    Acknowledgements 61 words
  • Move Table of Contents
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    Contents

    Chapter 1

    Why you need to know business

    Understand the business impact of design


    Chapter 2

    Explore business concepts

    Essential vocabulary, models, and strategies


    Chapter 3

    Develop your business perspective

    Your business partners and you


    Chapter 4

    Create conditions for design maturity

    Gain perspective of how design connects to business


    Chapter 5 [

    Communicate the options

    ](https://books.thecdo.school/2/business-thinking-for-designers/39/chapter

    Table of Contents 163 words
  • Move Chapter 1: Why you need to know business
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    Chapter 1

    Why you need to know business

    Understand the business impact of design



    Within a week of starting what I thought was a dream job, I was overwhelmed. At three months, I was really struggling. After six months, I doubted my abilities to fill the role. 

    What had worked as a design leader at Apple was not working at Electronic Arts (EA). 

    In the spring of 2011, I accepted an opportunity to shape a new organization called Worldwide Customer Experience (WWCE) at EA. After years of paltry customer-satisfaction ratings, EA tasked WWCE with supporting a transition to a “player-first” organization. In my role as senior manager of customer programs, I was responsible for leading a team of UX designers, program managers, and front-end de

    Chapter 1: Why you need to know business 3,208 words
  • Move Chapter 2: Explore business concepts
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    Chapter 2

    Explore business concepts

    Essential vocabulary, models, and strategies



    About six months after joining Apple, I moved from a team focused on internal training to one responsible for customer-support programs. When I joined the new team, I struggled to convince my peers in Program Management that dedicated time for research was an important part of the design process. 

    As I reflect on that experience, I realize I simply lacked the language to get others on board with my ideas. I was speaking design, but my colleagues were speaking business. I didn’t take the time to get to know their unique needs and objectives before I made suggestions on how I could improve things. To help you avoid my mistakes, here are some essential conce

    Chapter 2: Explore business concepts 2,584 words
  • Move Chapter 3: Develop your business perspective
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    Chapter 3

    Develop your business perspective

    Your business partners and you



    Now that we’ve reviewed basic business fundamentals, this chapter will cover practical steps to get to know your business and business partners. 

    It’s fundamental to your design work to understand the models and strategies specific to your business and the people who use them. With your creative problem-solving processes you can:

    • Visualize your business
    • Anticipate the needs of your partners
    • Analyze the effects of culture on decision-making
    • Reflect on how you are or aren’t having an impactVisualize your business model and strategy


    Visualize your business model and strategy

    To ge

    Chapter 3: Develop your business perspective 2,981 words
  • Move Chapter 4: Create conditions for design maturity
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    Chapter 4

    Create conditions for design maturity

    Gain perspective of how design connects to business



    InVision’s groundbreaking report, The New Design Frontier, explores the behaviors, practices, and outcomes of high-performing teams in ways that support the ideas in this book. The report identifies five organic levels of design maturity at which design has increasing levels of influence on a company’s bottom line. 

    One of the biggest jumps design teams strive to make in their maturity is moving beyond design as a service for basic aesthetics and creative problem-solving techniques (Levels 1, 2, and 3) to a model in which design collaborates in strategic decision-making (Levels 4 and 5). I’ve seen many design teams stuck at Levels 2 and 3

    Chapter 4: Create conditions for design maturity 4,111 words
  • Move Chapter 5: Communicate the options
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    Chapter 5

    Communicate the options

    How effective communication helps business partners understand design



    As mentioned in Chapters 3 and 4, increasing organizational trust is a matter of getting to know your business, your business partners, and aligning your work to viability. In reality though, those steps alone are not enough, because your partners are suffering from decision fatigue

    Decision fatigue is when the quality of decision-making deteriorates simply because there are too many decisions to be made. But designers can help the situation through effective communication.

    The ability to communicate clearly is the single most important skill you can deve

    Chapter 5: Communicate the options 3,618 words
  • Move Chapter 6: Put it all together
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    Chapter 6

    Put it all together

    How effective communication helps business partners understand design



    Regardless of the design role you’re in now or what your next role might be, the lessons in this book are intended to be universal. While you’ll be faced with different business challenges at every company you work for, the basics remain the same.

    So let’s talk about how you can apply them in your current role and organization. Whether using SWOT or SCR, Strategy Maps, or the Negotiation Canvas, these methods and practices are all rooted in the same basic outcome: increasing the business impact of design.

    This chapter will share effective ways that you can begin incorporating these lessons inside your organization:

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    Chapter 6: Put it all together 2,633 words
  • Move Activity Guide: Design a Winning Design Team Strategy
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    Activity Guide

    Design a Winning Design Team Strategy

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    A 130-page activity guide to interpret your business strategy and choose the unique, specific ways your Design Team brings good business to life.


    "Design a Winning Design Team Strategy" is a workbook written for people who lead design teams and organizations. It’s also very useful to anyone who works alongside them. This workbook offers a practical, step-by-step approach to moving beyond the familiar but tired tactics of leadership and establishing a strategic plan for how the design team drives both design and business forward. As a result, you’ll have a clear vision for your team’s success, what actions your team should continue, expand, or eliminate, and which strategic partners are the best fit

    Activity Guide: Design a Winning Design Team Strategy 202 words
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    Appendix I

    Bonus Articles

    Additional resources to become a business savvy and street smart designer



    Now that you've become good at business, here's a bunch more writing I've done over the years to continue raising your influence, and position design to win.

    Get good at leading design orgs…


    Get good at strategy…

    Bonus Articles 326 words
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    Appendix II

    Bite-Sized Videos

    Quick, pragmatic lessons to see business stuff in new ways



    OKRs for Design Orgs


    Data and Statistics for Designers


    Get Good at Winning Allies <iframe src="https://player.vimeo.com/video/1074101134?badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" width="960" height="540" frameborder="0" allow="autoplay;

    Bite-Sized Videos 108 words
  • Move Book Reviews
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    Appendix III

    Book Reviews

    A handful of the reviews and messages I've received over the years



    Today (April 10, 2025) is a special day. Business Thinking for Designers turns 5.

    It was released 3 weeks into the global pandemic, without much fanfare or celebration.

    My wife and I were knee deep in trying to figure things out how our family would survive, how we'd be able to give our kids a sense of fun and curiosity when everything around them was scary, and how we'd maintain any capacity for our own energy so that we could be present for our kids.

    I was six months into my entrepreneurial adventure. I had no idea what I was doing, was worried constantly how I'd be able to make enough money to pay for the basics, and saw all the momentum I had been building quickly fade away.

    Meanwhile, this little book was re

    Book Reviews 1,841 words